
So Sensational
GREY COUNCIL Gentlemen's Club
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Posted - 2010.06.19 03:06:00 -
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Edited by: So Sensational on 19/06/2010 03:09:14
Originally by: Jupacha Things that I think would make the AT more exciting.
1. Dev hack the teams in 15+ AUs away, then when CCP Claw says "go" they warp to the arena. This way you dont know what on the field till you are in combat. This would help keep tension high and FCs on their toes.
Cool idea, has it's problems. Cap usage, lag etc. Can be adjusted though, warp to field, wait 5-10 seconds (I don't know for how long they sit on the field before a match now, seems to be much moar than that though) then start it up. Make sure you let the commentators know what ships they're flying before the warp so they can report them the second they hit the field, this last part is only doable on Iceland though, for obvious reasons.
Originally by: Jupacha
3. Possibly have a defender/attacker scenario. One team camps a gate, the other team has to jump into them
I like it, but only if you do it twice per round, team 1 vs team 2 gets to play both scenarios.
Originally by: Jupacha
4. Even the skill point distribution, intra-team. If you field a 10 man team you can't bring more then 100 ships points and 200 mil aggregate SP. Just to spice it up.
Naw, this is easily solved by putting the right pilots in the right ships and it's far too limiting for teams with veteran players.
Originally by: Jupacha
7. Let the winners decide which prize out of a prize pool. I only say this because I would rather have an Utu then the cruiser hull.
Larger prize variety = Good times.
Originally by: Jupacha
9. Keep up the "this isn't about money" angle. Flagships kind of dented this philosophy with the deadspace/officer mods but the banning of pirate imps and T2 rigs and such make it more about skill and less about wallet, which is good.
I agree with this point, it would be SensationalÖ if they expanded the Flagship aspect actually, they could do so much more with it. An idea would be to remove player submitted flagships (Thus removing the money aspect) and instead add a range of different CCP created Flagships with actual Flagship potential, say special paintjob, special icon, special lore, special anything. The tournament happens rarely enough to justify having one person from the creative team write a back story and pick a name, at the very least.
Then you let the teams pick one each after the qualifiers. Top ranked team gets to pick first, make sure the ships are balanced, the only reason you pick one over another is because it fits with the group synergy you have planned. Sure, the opposing team knows what you pick but you know what they pick too, there's also more than one round after the qualifiers so you aren't stuck with your flagship+team setup. And then, then you let the winning team keep it assuming it survives throughout the tournament. After it's all over you write a chronicle about it, you make a news report about it, you do anything to immortalize it somehow. Anything to increase player interaction with, and player impact on the EVE universe is a good thing if implemented correctly.
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